The link that works for me is http://source.android.com

I'm all set up.  What branch should I submit this to?

The reason I didn't just submit this is because one would think that
nice integration would involve reuse instead of a copy of much of that
code.  If GLSurfaceView were refactored a bit, both it and GLEngine
could share 99% of the code.  I feel like that's stepping outside of
my bounds as a contributor, though.  I guess I'll submit this and
suggest that GLSurfaceView be refactored to use a common code base
with GLEngine.

On Jan 15, 1:37 pm, Romain Guy <[email protected]> wrote:
> Hi,
>
> If you want to contribute to Android, please go tohttp://s.android.comand 
> follow the instructions.
>
>
>
>
>
> On Fri, Jan 15, 2010 at 10:53 AM, Robert Green <[email protected]> wrote:
> > Romain,
>
> > I adapted the code from GLSurfaceView into a GLWallpaperService/
> > GLEngine design and posted it here -
> >http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpa...
>
> > I'd like for your team to review it and consider adding it (with
> > whatever modifications the API designers deem necessary) to the next
> > version of Android.
>
> > With it, I was able to code my app up using a standard GLSurfaceView/
> > Renderer and then just move the Renderer over to the new Live
> > Wallpaper app without any problems.
>
> > It's currently being used in the app Live Waterpaper on the market.
>
> > On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote:
> >> I guess I should have checked out the defaults first.  Very good.
> >> This will be a nice little break from the game programming.
>
> >> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote:
>
> >> > Yes you can, all defaultlivewallpapers except one are implemented in GL.
>
> >> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> 
> >> > wrote:
> >> > > Can we use GL forlivewallpapers?  I have a sweet idea for one that
> >> > > won't hit the CPU/GPU too hard.
>
> >> > > --
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>
> >> > --
> >> > Romain Guy
> >> > Android framework engineer
> >> > [email protected]
>
> >> > Note: please don't send private questions to me, as I don't have time
> >> > to provide private support.  All such questions should be posted on
> >> > public forums, where I and others can see and answer them
>
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> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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