The link that works for me is http://source.android.com
I'm all set up. What branch should I submit this to? The reason I didn't just submit this is because one would think that nice integration would involve reuse instead of a copy of much of that code. If GLSurfaceView were refactored a bit, both it and GLEngine could share 99% of the code. I feel like that's stepping outside of my bounds as a contributor, though. I guess I'll submit this and suggest that GLSurfaceView be refactored to use a common code base with GLEngine. On Jan 15, 1:37 pm, Romain Guy <[email protected]> wrote: > Hi, > > If you want to contribute to Android, please go tohttp://s.android.comand > follow the instructions. > > > > > > On Fri, Jan 15, 2010 at 10:53 AM, Robert Green <[email protected]> wrote: > > Romain, > > > I adapted the code from GLSurfaceView into a GLWallpaperService/ > > GLEngine design and posted it here - > >http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpa... > > > I'd like for your team to review it and consider adding it (with > > whatever modifications the API designers deem necessary) to the next > > version of Android. > > > With it, I was able to code my app up using a standard GLSurfaceView/ > > Renderer and then just move the Renderer over to the new Live > > Wallpaper app without any problems. > > > It's currently being used in the app Live Waterpaper on the market. > > > On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote: > >> I guess I should have checked out the defaults first. Very good. > >> This will be a nice little break from the game programming. > > >> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote: > > >> > Yes you can, all defaultlivewallpapers except one are implemented in GL. > > >> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> > >> > wrote: > >> > > Can we use GL forlivewallpapers? I have a sweet idea for one that > >> > > won't hit the CPU/GPU too hard. > > >> > > -- > >> > > You received this message because you are subscribed to the Google > >> > > Groups "Android Developers" group. > >> > > To post to this group, send email to > >> > > [email protected] > >> > > To unsubscribe from this group, send email to > >> > > [email protected] > >> > > For more options, visit this group at > >> > >http://groups.google.com/group/android-developers?hl=en > > >> > -- > >> > Romain Guy > >> > Android framework engineer > >> > [email protected] > > >> > Note: please don't send private questions to me, as I don't have time > >> > to provide private support. All such questions should be posted on > >> > public forums, where I and others can see and answer them > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en > > -- > Romain Guy > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time > to provide private support. All such questions should be posted on > public forums, where I and others can see and answer them
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