I committed my changes under the branch GL_WALLPAPER_SERVICE but am
unable to upload it for review using "repo upload"

I get a publickey failure (seems like I don't have auth to do that).

Who should I email to notify of the branch and then where can I look
for help on finishing this?  It's my first time contributing and I'd
like to see this thing through.

Thanks.

On Jan 15, 3:32 pm, Romain Guy <[email protected]> wrote:
> > I'm all set up.  What branch should I submit this to?
>
> The branch would be master.
>
> > The reason I didn't just submit this is because one would think that
> > nice integration would involve reuse instead of a copy of much of that
> > code.  If GLSurfaceView were refactored a bit, both it and GLEngine
> > could share 99% of the code.  I feel like that's stepping outside of
> > my bounds as a contributor, though.  I guess I'll submit this and
> > suggest that GLSurfaceView be refactored to use a common code base
> > with GLEngine.
>
> It's not out of bounds, far from it :)
>
>
>
>
>
>
>
> > On Jan 15, 1:37 pm, Romain Guy <[email protected]> wrote:
> >> Hi,
>
> >> If you want to contribute to Android, please go 
> >> tohttp://s.android.comandfollow the instructions.
>
> >> On Fri, Jan 15, 2010 at 10:53 AM, Robert Green <[email protected]> wrote:
> >> > Romain,
>
> >> > I adapted the code from GLSurfaceView into a GLWallpaperService/
> >> > GLEngine design and posted it here -
> >> >http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpa...
>
> >> > I'd like for your team to review it and consider adding it (with
> >> > whatever modifications the API designers deem necessary) to the next
> >> > version of Android.
>
> >> > With it, I was able to code my app up using a standard GLSurfaceView/
> >> > Renderer and then just move the Renderer over to the newLive
> >> >Wallpaperapp without any problems.
>
> >> > It's currently being used in the appLiveWaterpaper on the market.
>
> >> > On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote:
> >> >> I guess I should have checked out the defaults first.  Very good.
> >> >> This will be a nice little break from the game programming.
>
> >> >> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote:
>
> >> >> > Yes you can, all defaultlivewallpapers except one are implemented 
> >> >> > inGL.
>
> >> >> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> 
> >> >> > wrote:
> >> >> > > Can we useGLforlivewallpapers?  I have a sweet idea for one that
> >> >> > > won't hit the CPU/GPU too hard.
>
> >> >> > > --
> >> >> > > You received this message because you are subscribed to the Google
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> >> >> > > To post to this group, send email to 
> >> >> > > [email protected]
> >> >> > > To unsubscribe from this group, send email to
> >> >> > > [email protected]
> >> >> > > For more options, visit this group at
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>
> >> >> > --
> >> >> > Romain Guy
> >> >> > Android framework engineer
> >> >> > [email protected]
>
> >> >> > Note: please don't send private questions to me, as I don't have time
> >> >> > to provide private support.  All such questions should be posted on
> >> >> > public forums, where I and others can see and answer them
>
> >> > --
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> >> > Groups "Android Developers" group.
> >> > To post to this group, send email to [email protected]
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>
> >> --
> >> Romain Guy
> >> Android framework engineer
> >> [email protected]
>
> >> Note: please don't send private questions to me, as I don't have time
> >> to provide private support.  All such questions should be posted on
> >> public forums, where I and others can see and answer them
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
> > To post to this group, send email to [email protected]
> > To unsubscribe from this group, send email to
> > [email protected]
> > For more options, visit this group at
> >http://groups.google.com/group/android-developers?hl=en
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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