And we've warned developers many times to use the dip unit, to not
hard code coordinates, etc.

On Mon, Jan 18, 2010 at 2:18 PM, JP <[email protected]> wrote:
>
>
> On Jan 18, 1:41 pm, Greg Donald <[email protected]> wrote:
>
>> Screen Resolutions:
>>
>> 320x480 - 45.85%
>> 480x854 - 31.74%
>> 480x320 - 16.69%
>> 854x480 - 3.73%
>> 480x800 - 1.15%
>> 800x480 - 0.24%
>>
>> Four or five SDK versions multiplied by three or four screen
>> resolutions makes testing an infinitely long task.  I'm not sure how
>> anyone could look at the current SDK version + screen resolutions
>> permutation and say it's not fragmented.
>
>
> At least as far as the argument of screen sizes is concerned -
> personally I don't count that as an argument in support of
> fragmentation or anything. At least in that regard someone had the
> foresight to anticipate this coming.... the emulator offered multiple
> screen sizes all the way back at the start, so everyone could/should
> have been prepared for this.
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them
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