And we've warned developers many times to use the dip unit, to not hard code coordinates, etc.
On Mon, Jan 18, 2010 at 2:18 PM, JP <[email protected]> wrote: > > > On Jan 18, 1:41 pm, Greg Donald <[email protected]> wrote: > >> Screen Resolutions: >> >> 320x480 - 45.85% >> 480x854 - 31.74% >> 480x320 - 16.69% >> 854x480 - 3.73% >> 480x800 - 1.15% >> 800x480 - 0.24% >> >> Four or five SDK versions multiplied by three or four screen >> resolutions makes testing an infinitely long task. I'm not sure how >> anyone could look at the current SDK version + screen resolutions >> permutation and say it's not fragmented. > > > At least as far as the argument of screen sizes is concerned - > personally I don't count that as an argument in support of > fragmentation or anything. At least in that regard someone had the > foresight to anticipate this coming.... the emulator offered multiple > screen sizes all the way back at the start, so everyone could/should > have been prepared for this. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

