On Jan 18, 2:29 pm, Greg Donald <[email protected]> wrote:
> On Mon, Jan 18, 2010 at 4:18 PM, JP <[email protected]> wrote:
> > At least as far as the argument of screen sizes is concerned -
> > personally I don't count that as an argument in support of
> > fragmentation or anything. At least in that regard someone had the
> > foresight to anticipate this coming.... the emulator offered multiple
> > screen sizes all the way back at the start, so everyone could/should
> > have been prepared for this.
>
> You design a game for 480x320 and so then what do you do for 854x480?
> It looks hideous having the extra space there.  Some apps you can
> think of something to do with the extra space, but some you can't.  On
> the ones I can't I end up centering things both ways and leave the
> extra space sitting there.

Of course easier said than done, but an element of scaling needs to be
in place. Hard to do really well, while devices smaller than 480x320,
like the Tattoo, just wouldn't make the cut.

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