On Mon, Jan 18, 2010 at 3:54 PM, Dianne Hackborn <[email protected]> wrote:
> There is absolutely no need for you to turn that into a matrix and test
> every combination.  Do you work on 480x854 screens?  Great, you have that
> covered regardless of the platform.

But not hardware, different phones behave differently sometimes, even
with the same resolution.

> (1) Platform versions: 1.5, 1.6, 2.x (pretty soon just 2.1; 2.0 and 2.0.1
> are on the way out).

Low as they are, my stats show 2.0 and 2.0.1 are ramping up, not down.

> Most important are the lowest and highest versions to
> be supported; intermediate ones can be given a cursory sanity check.

Cursory sanity checks still require firing up yet another emulator.
This takes more than two minutes even on a smoking fast i7 machine
like mine.

> So you should be able to fairly easily get away with testing: 1.5 HVGA, 2.1
> HVGA, 2.1 480x854, and add 1.6 QVGA if you want to support small screens.
>  Spot check other variations as desired (and knowing what your app does that
> it might get into trouble with).

Even when giving it just some half-hearted effort like you suggest,
that's still a minimum of 3-4 emulators.  That's still a ton of
testing time, especially for a non-trivial app with lots of different
execution paths.


-- 
Greg Donald
destiney.com | gregdonald.com
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