The Emulator draws line widths VERY incorrectly in OpenGL
(GLSurfaceView).

See http://www.flickr.com/photos/53002...@n03 for a comparison of the
lines drawn correctly (in JOGL) and incorrectly in the emulator. The
code also draws correctly on a real device (G1) - looks just like the
JOGL screen shot.

I believe this is a bug. However, I'm not an OpenGL GURU. Hence I have
posted a concise version of the code to demonstrate this problem at at
http://gist.github.com/523955 and http://gist.github.com/523961. I
hope I am proven wrong about a bug in the emulator, and can find a way
to use the emulator for what I want to do.

Specifically, line widths vary based on the end point locations of
lines, under the following conditions (and maybe others):

-ortho projection

-line smoothing enabled

Note: I started this thread as a continuation of thread
http://groups.google.com/group/android-developers/browse_thread/thread/9cd619ea5f2fcc99
because I think it is of general interest and worth a new start.

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