The Emulator draws line widths VERY incorrectly in OpenGL (GLSurfaceView). See http://www.flickr.com/photos/53002...@n03 for a comparison of the lines drawn correctly (in JOGL) and incorrectly in the emulator. The code also draws correctly on a real device (G1) - looks just like the JOGL screen shot.
I believe this is a bug. However, I'm not an OpenGL GURU. Hence I have posted a concise version of the code to demonstrate this problem at at http://gist.github.com/523955 and http://gist.github.com/523961. I hope I am proven wrong about a bug in the emulator, and can find a way to use the emulator for what I want to do. Specifically, line widths vary based on the end point locations of lines, under the following conditions (and maybe others): -ortho projection -line smoothing enabled Note: I started this thread as a continuation of thread http://groups.google.com/group/android-developers/browse_thread/thread/9cd619ea5f2fcc99 because I think it is of general interest and worth a new start. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

