Should add, though, that if you're doing any sort of true "GUI" app, especially one with gestures or drag/drop, you MUST test it on a real phone. The emulator is pretty good, but you have no assurance that something you can easily select/move on the emulator will be at all easy on real hardware.
Something that's purely text entry and button pushing you can maybe get away with just testing on the emulator, but that doesn't sound like what you built. On Aug 15, 10:59 am, Robert <[email protected]> wrote: > Okay first off I dont want to hurt your feelings. That being said one > possible problem with your app is the actual app's content. If your > just going for the numbers you need to think "What are Android users > looking for in the Market? Are they looking for jigsaw styled games or > maybe something more advanced?". Your second problem is in the name > "Sexy Image Puzzle" is a rather long name! You should shorten it to > "Sexy Puzzles" because the fact that it is an image puzzle is an > unneeded. It works great and personally I'll keep it for a bit. > - Haseren La-Hanesher Productions > > PS. The dev phone is almost useless for the price unless it is the > only way to get one wherever you are. Your better off getting a OTS > phone from a carrier. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

