2) Building two products (with different package names) is a bit of a
dance, but worth it once you have it set up.

Take a look here for one solution:
http://groups.google.com/group/android-developers/browse_thread/thread/270cbc77091e5bfd/

and here for a simpler-looking one:
http://blog.elsdoerfer.name/2010/04/29/android-build-multiple-versions-of-a-project/

R.


On Oct 5, 5:44 pm, Joel Duggan <[email protected]> wrote:
> So I'm ready to release my first app.  It's a live wallpaper (getting my
> feet wet with something simple) and I need some guidance.
>
> I have a few questions that I'd really like some answers to.
>
> 1) Piracy.  How worried should I be?  I could use the Google LVL stuff but
> I've read that it's basically useless unless you also use something like
> Proguard.  My app only has a couple of classes which likely wouldn't be
> affected by proguard because they're referenced in the manifest.  Should I
> bother with anything at all?
>
> 2) Demo vs. Full.  I'd like to release a Demo/Lite version plus a full
> version.  The lite would basically change the name of the app and force a
> few preferences to disabled so that the user sees the preferences and
> "wants" the full version.  What is the best way to manage this, from within
> Eclipse preferably?
>
> 3)  How do I manage things so that the user can upgrade simply without
> having to remove the demo version?  From the things I've read it sounds like
> there can be a collision with a name or key or something (package name
> perhaps) that requires the user to remove the demo version before the full
> can be installed.
>
> 4)  Should I just use the keytool to get a key set or should I use something
> more reputable?  Does it matter?
>
> Any help/advice would be much appreciated.
>
> Joel

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