A little. I took a 3D graphics class in college. I've actually been drawing lines, squares, and textures on Android already. The thing is, I'd like to know how to start from scratch, instead of starting from a tutorial. Basically, I'd like to KNOW why I'm writing the code I write. It's just a yucky feeling (to me, at least) to not know why a line of code is there.
On Nov 2, 7:53 pm, Leigh McRae <[email protected]> wrote: > Do you have any 3d experience? > > On 11/2/2010 7:28 PM, Matt Quigley wrote: > > > I'm looking for a good book to buy to help me with OpenGL ES. This is > > obviously going to be for Android, but I suppose the benefits will > > spill over to iPhone development too. Although I'm not specifically > > opposed to a general OpenGL book, I'm not going to be using it on my > > desktop (at least not professionally). > > > Wouldn't hurt to throw a few good online references too, although what > > I've found with online tutorials is that they teach a code snippet but > > not the whole picture. Or, they don't target ES (embedded systems, > > like Android). > > > Thanks, > > -Matt > > -- > Leigh McRaewww.lonedwarfgames.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

