If it were OpenGL ES 1.x, the opengl redbook would have been a very good one.
However the OpenGL ES 2.x is a different animal requiring a knowledge of the shading programming language. I recently bouth OpenGL Super Bible as it promised it covered a lot of the new opengl apis. I am a bit dissapointed as it hides a lot of detail behind libraries. This doesnt give a lot of opportunity to learn. So my search for a good opengl book is still on. I couldn't find decent online references either. They all assume a ton of stuff. However the one book I promised myself to buy and read is OpenGL Shading Language by Randi Rost. I don't know if it will turn out to be a good one. But one will need atleast one book that is just dedicated to thsi new animal. I have been planning on documenting what I find on these books here: http://www.satyakomatineni.com/akc/display?url=DisplayNoteIMPURL&reportId=3173&ownerUserId=satya Check in once in a while I will post what I find. In short I am dissapointed with ************************** Mobile 3D Graphics .... Kari Pulli OpenGL Super Bible OpenGL programming guide (for ES 2.0) I would like to consider **************************** OpenGL programming guide (Core OpenGL concepts0 Shading programming language - Randi Rost I am not sure off ********************* OpenGL ES 2.0 Programming Guide Meanwhile if you find a reasonable book do tell. Thanks Satya Komatineni http://www.satyakomatineni.com http://www.androidbook.com On Tue, Nov 2, 2010 at 11:02 PM, Leigh McRae <[email protected]> wrote: > The Red Book is pretty good for OpenGL but it's not ES. Here is a free > link. > > http://fly.cc.fer.hr/~unreal/theredbook/ > > Other than that you're likely best off with getting an iphone book about 3d > game dev. > > > > On 11/2/2010 10:47 PM, Matt Quigley wrote: >> >> A little. I took a 3D graphics class in college. I've actually been >> drawing lines, squares, and textures on Android already. The thing >> is, I'd like to know how to start from scratch, instead of starting >> from a tutorial. Basically, I'd like to KNOW why I'm writing the code >> I write. It's just a yucky feeling (to me, at least) to not know why >> a line of code is there. >> >> On Nov 2, 7:53 pm, Leigh McRae<[email protected]> wrote: >>> >>> Do you have any 3d experience? >>> >>> On 11/2/2010 7:28 PM, Matt Quigley wrote: >>> >>>> I'm looking for a good book to buy to help me with OpenGL ES. This is >>>> obviously going to be for Android, but I suppose the benefits will >>>> spill over to iPhone development too. Although I'm not specifically >>>> opposed to a general OpenGL book, I'm not going to be using it on my >>>> desktop (at least not professionally). >>>> Wouldn't hurt to throw a few good online references too, although what >>>> I've found with online tutorials is that they teach a code snippet but >>>> not the whole picture. Or, they don't target ES (embedded systems, >>>> like Android). >>>> Thanks, >>>> -Matt >>> >>> -- >>> Leigh McRaewww.lonedwarfgames.com > > -- > Leigh McRae > www.lonedwarfgames.com > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

