If it were OpenGL ES 1.x, the opengl redbook would have been a very good one.

However the OpenGL ES 2.x is a different animal requiring a knowledge
of the shading programming language.

I recently bouth OpenGL Super Bible as it promised it covered a lot of
the new opengl apis. I am a bit dissapointed as it hides a lot of
detail behind libraries. This doesnt give a lot of opportunity to
learn.

So my search for a good opengl book is still on. I couldn't find
decent online references either. They all assume a ton of stuff.

However the one book I promised myself to buy and read is

OpenGL Shading Language by Randi Rost.

I don't know if it will turn out to be  a good one. But one will need
atleast one book that is just dedicated to thsi new animal.

I have been planning on documenting what I find on these books here:

http://www.satyakomatineni.com/akc/display?url=DisplayNoteIMPURL&reportId=3173&ownerUserId=satya

Check in once in a while I will post what I find.

In short

I am dissapointed with
**************************
Mobile 3D Graphics .... Kari Pulli
OpenGL Super Bible
OpenGL programming guide (for ES 2.0)

I would like to consider
****************************
OpenGL programming guide (Core OpenGL concepts0
Shading programming language - Randi Rost

I am not sure off
*********************
OpenGL ES 2.0 Programming Guide

Meanwhile if you find a reasonable book do tell.

Thanks
Satya Komatineni
http://www.satyakomatineni.com
http://www.androidbook.com

On Tue, Nov 2, 2010 at 11:02 PM, Leigh McRae
<[email protected]> wrote:
> The Red Book is pretty good for OpenGL but it's not ES.  Here is a free
> link.
>
> http://fly.cc.fer.hr/~unreal/theredbook/
>
> Other than that you're likely best off with getting an iphone book about 3d
> game dev.
>
>
>
> On 11/2/2010 10:47 PM, Matt Quigley wrote:
>>
>> A little.  I took a 3D graphics class in college.  I've actually been
>> drawing lines, squares, and textures on Android already.  The thing
>> is, I'd like to know how to start from scratch, instead of starting
>> from a tutorial.  Basically, I'd like to KNOW why I'm writing the code
>> I write.  It's just a yucky feeling (to me, at least) to not know why
>> a line of code is there.
>>
>> On Nov 2, 7:53 pm, Leigh McRae<[email protected]>  wrote:
>>>
>>> Do you have any 3d experience?
>>>
>>> On 11/2/2010 7:28 PM, Matt Quigley wrote:
>>>
>>>> I'm looking for a good book to buy to help me with OpenGL ES.  This is
>>>> obviously going to be for Android, but I suppose the benefits will
>>>> spill over to iPhone development too.  Although I'm not specifically
>>>> opposed to a general OpenGL book, I'm not going to be using it on my
>>>> desktop (at least not professionally).
>>>> Wouldn't hurt to throw a few good online references too, although what
>>>> I've found with online tutorials is that they teach a code snippet but
>>>> not the whole picture.  Or, they don't target ES (embedded systems,
>>>> like Android).
>>>> Thanks,
>>>> -Matt
>>>
>>> --
>>> Leigh McRaewww.lonedwarfgames.com
>
> --
> Leigh McRae
> www.lonedwarfgames.com
>
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