The Red Book is pretty good for OpenGL but it's not ES. Here is a free link.

http://fly.cc.fer.hr/~unreal/theredbook/

Other than that you're likely best off with getting an iphone book about 3d game dev.



On 11/2/2010 10:47 PM, Matt Quigley wrote:
A little.  I took a 3D graphics class in college.  I've actually been
drawing lines, squares, and textures on Android already.  The thing
is, I'd like to know how to start from scratch, instead of starting
from a tutorial.  Basically, I'd like to KNOW why I'm writing the code
I write.  It's just a yucky feeling (to me, at least) to not know why
a line of code is there.

On Nov 2, 7:53 pm, Leigh McRae<[email protected]>  wrote:
Do you have any 3d experience?

On 11/2/2010 7:28 PM, Matt Quigley wrote:

I'm looking for a good book to buy to help me with OpenGL ES.  This is
obviously going to be for Android, but I suppose the benefits will
spill over to iPhone development too.  Although I'm not specifically
opposed to a general OpenGL book, I'm not going to be using it on my
desktop (at least not professionally).
Wouldn't hurt to throw a few good online references too, although what
I've found with online tutorials is that they teach a code snippet but
not the whole picture.  Or, they don't target ES (embedded systems,
like Android).
Thanks,
-Matt
--
Leigh McRaewww.lonedwarfgames.com

--
Leigh McRae
www.lonedwarfgames.com

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