Hi
I am porting an application based on the sdk 3.0, and I am having
countless problems...
now, I am struggling trying to put 2D graphics on top of a 3D scene...
After a lot of headache, I managed to create a opengl context, which
now works, but when I try to put 2D graphics on top of it, this is
what happens:
public void drawFrame(GL10 gl)
{
//view is a SurfaceView, and the value is not null !
mySurfaceHolder=view.getSurfaceHolder();
Canvas c=mySurfaceHolder.lockCanvas();
//this is where I wanted to place my 2D drawing, but
after the above line, this is
//what I got in the Log:
//11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
state=00000020
//11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
surface
mySurfaceHolder.unlockCanvasAndPost(c);
}
Any help would be very appreciated
Thanks!
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