Hi,
I'm having the same issue, I tried hard but without success.
Did you find a workaround ?
thanks
On Nov 20, 1:57 pm, petunio <[EMAIL PROTECTED]> wrote:
> Hi
>
> I am porting an application based on the sdk 3.0, and I am having
> countless problems...
>
> now, I am struggling trying to put 2D graphics on top of a 3D scene...
>
> After a lot of headache, I managed to create a opengl context, which
> now works, but when I try to put 2D graphics on top of it, this is
> what happens:
>
> public void drawFrame(GL10 gl)
> {
> //view is a SurfaceView, and the value is not null !
> mySurfaceHolder=view.getSurfaceHolder();
>
> Canvas c=mySurfaceHolder.lockCanvas();
>
> //this is where I wanted to place my 2D drawing, but
> after the above line, this is
> //what I got in the Log:
> //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
> when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
> state=00000020
> //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
> surface
>
> mySurfaceHolder.unlockCanvasAndPost(c);
>
> }
>
> Any help would be very appreciated
>
> Thanks!
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