Yes i thought about it, but it's gonna take some 3d resources... and
my application is already quite heavy in vertices number


On Dec 2, 3:51 pm, Robert Green <[EMAIL PROTECTED]> wrote:
> In desktop 3D stuff I've always just created billboards and drawn to
> the textures for them.  I'm sure this same technique would work.
>
> On Dec 2, 4:29 am, fcalzada <[EMAIL PROTECTED]> wrote:
>
> > Hi,
>
> > I'm having the same issue, I tried hard but without success.
> > Did you find a workaround ?
>
> > thanks
>
> > On Nov 20, 1:57 pm, petunio <[EMAIL PROTECTED]> wrote:
>
> > > Hi
>
> > > I am porting an application based on the sdk 3.0, and I am having
> > > countless problems...
>
> > > now, I am struggling trying to put 2D graphics on top of a 3D scene...
>
> > > After a lot of headache, I managed to create a opengl context, which
> > > now works, but when I try to put 2D graphics on top of it, this is
> > > what happens:
>
> > > public void drawFrame(GL10 gl)
> > > {
> > >                 //view is a SurfaceView, and the value is not null !
> > >                 mySurfaceHolder=view.getSurfaceHolder();
>
> > >                 Canvas c=mySurfaceHolder.lockCanvas();
>
> > >                 //this is where I wanted to place my 2D drawing, but
> > > after the above line, this is
> > >                 //what I got in the Log:
> > > //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
> > > when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
> > > state=00000020
> > > //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
> > > surface
>
> > >                 mySurfaceHolder.unlockCanvasAndPost(c);
>
> > > }
>
> > > Any help would be very appreciated
>
> > > Thanks!
>
>
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