Yes i thought about it, but it's gonna take some 3d resources... and my application is already quite heavy in vertices number
On Dec 2, 3:51 pm, Robert Green <[EMAIL PROTECTED]> wrote: > In desktop 3D stuff I've always just created billboards and drawn to > the textures for them. I'm sure this same technique would work. > > On Dec 2, 4:29 am, fcalzada <[EMAIL PROTECTED]> wrote: > > > Hi, > > > I'm having the same issue, I tried hard but without success. > > Did you find a workaround ? > > > thanks > > > On Nov 20, 1:57 pm, petunio <[EMAIL PROTECTED]> wrote: > > > > Hi > > > > I am porting an application based on the sdk 3.0, and I am having > > > countless problems... > > > > now, I am struggling trying to put 2D graphics on top of a 3D scene... > > > > After a lot of headache, I managed to create a opengl context, which > > > now works, but when I try to put 2D graphics on top of it, this is > > > what happens: > > > > public void drawFrame(GL10 gl) > > > { > > > //view is a SurfaceView, and the value is not null ! > > > mySurfaceHolder=view.getSurfaceHolder(); > > > > Canvas c=mySurfaceHolder.lockCanvas(); > > > > //this is where I wanted to place my 2D drawing, but > > > after the above line, this is > > > //what I got in the Log: > > > //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set > > > when entering lock_layer(), //layer=1 (lcblk=0x410420a0), > > > state=00000020 > > > //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking > > > surface > > > > mySurfaceHolder.unlockCanvasAndPost(c); > > > > } > > > > Any help would be very appreciated > > > > Thanks! > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---