In desktop 3D stuff I've always just created billboards and drawn to
the textures for them. I'm sure this same technique would work.
On Dec 2, 4:29 am, fcalzada <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm having the same issue, I tried hard but without success.
> Did you find a workaround ?
>
> thanks
>
> On Nov 20, 1:57 pm, petunio <[EMAIL PROTECTED]> wrote:
>
> > Hi
>
> > I am porting an application based on the sdk 3.0, and I am having
> > countless problems...
>
> > now, I am struggling trying to put 2D graphics on top of a 3D scene...
>
> > After a lot of headache, I managed to create a opengl context, which
> > now works, but when I try to put 2D graphics on top of it, this is
> > what happens:
>
> > public void drawFrame(GL10 gl)
> > {
> > //view is a SurfaceView, and the value is not null !
> > mySurfaceHolder=view.getSurfaceHolder();
>
> > Canvas c=mySurfaceHolder.lockCanvas();
>
> > //this is where I wanted to place my 2D drawing, but
> > after the above line, this is
> > //what I got in the Log:
> > //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
> > when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
> > state=00000020
> > //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
> > surface
>
> > mySurfaceHolder.unlockCanvasAndPost(c);
>
> > }
>
> > Any help would be very appreciated
>
> > Thanks!
>
>
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