Important decisions to make are:

1)  Is this just for Android or are you targeting more systems?
2)  Do you need a performance component, like a real time puzzle
solver or random puzzle game creator?
3)  Do you want fancy graphics or is something really basic going to
work?

If #1 = Only Android and #2 = No and #3 = No then consider going with
this solution:

A)  All Java
B)  Mostly off-the-shelf Android UI Components
C)  Custom view for your gameboard (This is hard to escape from and is
often easier than trying to build it all using android layouts and
widgets)
C1)  Just use Canvas for your 2D lib and all will be easy and well.

Cheers

On Dec 27, 1:11 pm, ko5tik <[email protected]> wrote:
> On Dec 27, 6:35 pm, "Diego N." <[email protected]> wrote:
>
> > I would like to develop a crossword puzzle game but never worked with game
> > development. He wanted to know where to start.
>
> > I will use Java 2D?
>
> I would recommend to stick to standard android widgets if you do not
> need realtime
> graphics (which is the case with crossword puzzle game) - but full UI
> power including layout and
> animations.
>
> If you need realtime frame rendering your choice is SurfaceView and
> drawing into bitmaps with android
> toolkit  - or maybe even with GL if hardware acceleration if available
>
> regards,

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