Then off the shelf components shall be sufficient On Dec 28, 12:07 pm, Diego Nunes <[email protected]> wrote: > Thanks for the tips. > > The game will be a simple board where the user clicks on a table and > add a letter. The trays are also fixed. > > Att, > > On 27 dez, 23:54, Robert Green <[email protected]> wrote: > > > Important decisions to make are: > > > 1) Is this just for Android or are you targeting more systems? > > 2) Do you need a performance component, like a real time puzzle > > solver or random puzzle game creator? > > 3) Do you want fancy graphics or is something really basic going to > > work? > > > If #1 = Only Android and #2 = No and #3 = No then consider going with > > this solution: > > > A) All Java > > B) Mostly off-the-shelf Android UI Components > > C) Custom view for your gameboard (This is hard to escape from and is > > often easier than trying to build it all using android layouts and > > widgets) > > C1) Just use Canvas for your 2D lib and all will be easy and well. > > > Cheers > > > On Dec 27, 1:11 pm, ko5tik <[email protected]> wrote: > > > > On Dec 27, 6:35 pm, "Diego N." <[email protected]> wrote: > > > > > I would like to develop a crossword puzzle game but never worked with > > > > game > > > > development. He wanted to know where to start. > > > > > I will use Java 2D? > > > > I would recommend to stick to standard android widgets if you do not > > > need realtime > > > graphics (which is the case with crossword puzzle game) - but full UI > > > power including layout and > > > animations. > > > > If you need realtime frame rendering your choice is SurfaceView and > > > drawing into bitmaps with android > > > toolkit - or maybe even with GL if hardware acceleration if available > > > > regards,
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