Then off the shelf components shall be sufficient

On Dec 28, 12:07 pm, Diego Nunes <[email protected]> wrote:
> Thanks for the tips.
>
> The game will be a simple board where the user clicks on a table and
> add a letter. The trays are also fixed.
>
> Att,
>
> On 27 dez, 23:54, Robert Green <[email protected]> wrote:
>
> > Important decisions to make are:
>
> > 1)  Is this just for Android or are you targeting more systems?
> > 2)  Do you need a performance component, like a real time puzzle
> > solver or random puzzle game creator?
> > 3)  Do you want fancy graphics or is something really basic going to
> > work?
>
> > If #1 = Only Android and #2 = No and #3 = No then consider going with
> > this solution:
>
> > A)  All Java
> > B)  Mostly off-the-shelf Android UI Components
> > C)  Custom view for your gameboard (This is hard to escape from and is
> > often easier than trying to build it all using android layouts and
> > widgets)
> > C1)  Just use Canvas for your 2D lib and all will be easy and well.
>
> > Cheers
>
> > On Dec 27, 1:11 pm, ko5tik <[email protected]> wrote:
>
> > > On Dec 27, 6:35 pm, "Diego N." <[email protected]> wrote:
>
> > > > I would like to develop a crossword puzzle game but never worked with 
> > > > game
> > > > development. He wanted to know where to start.
>
> > > > I will use Java 2D?
>
> > > I would recommend to stick to standard android widgets if you do not
> > > need realtime
> > > graphics (which is the case with crossword puzzle game) - but full UI
> > > power including layout and
> > > animations.
>
> > > If you need realtime frame rendering your choice is SurfaceView and
> > > drawing into bitmaps with android
> > > toolkit  - or maybe even with GL if hardware acceleration if available
>
> > > regards,

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