Thanks for the tips.

The game will be a simple board where the user clicks on a table and
add a letter. The trays are also fixed.

Att,

On 27 dez, 23:54, Robert Green <[email protected]> wrote:
> Important decisions to make are:
>
> 1)  Is this just for Android or are you targeting more systems?
> 2)  Do you need a performance component, like a real time puzzle
> solver or random puzzle game creator?
> 3)  Do you want fancy graphics or is something really basic going to
> work?
>
> If #1 = Only Android and #2 = No and #3 = No then consider going with
> this solution:
>
> A)  All Java
> B)  Mostly off-the-shelf Android UI Components
> C)  Custom view for your gameboard (This is hard to escape from and is
> often easier than trying to build it all using android layouts and
> widgets)
> C1)  Just use Canvas for your 2D lib and all will be easy and well.
>
> Cheers
>
> On Dec 27, 1:11 pm, ko5tik <[email protected]> wrote:
>
> > On Dec 27, 6:35 pm, "Diego N." <[email protected]> wrote:
>
> > > I would like to develop a crossword puzzle game but never worked with game
> > > development. He wanted to know where to start.
>
> > > I will use Java 2D?
>
> > I would recommend to stick to standard android widgets if you do not
> > need realtime
> > graphics (which is the case with crossword puzzle game) - but full UI
> > power including layout and
> > animations.
>
> > If you need realtime frame rendering your choice is SurfaceView and
> > drawing into bitmaps with android
> > toolkit  - or maybe even with GL if hardware acceleration if available
>
> > regards,

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