Thanks Robert. I'll take that advice. In particular what we want are some extensions to the framework(s) that make supporting segmented maps easier for us to work with. Most frameworks have many samples of grid or tiles based maps, but we are interested in maps that use polygons divisions. Maybe hexagon based maps, or even irregular segments. We need them to work in event time (as opposed to real time). Think RTS here.
Currently we don't understand game development well enough... we could likely sort something out ourselves, but there is a ratio of cost/work that we feel can best be handled by paying another to set up a framework. We can do the rest ourselves :) - Brill Pappin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

