Thanks Robert. I'll take that advice.

In particular what we want are some extensions to the framework(s) that make 
supporting segmented maps easier for us to work with. Most frameworks have 
many samples of grid or tiles based maps, but we are interested in maps that 
use polygons divisions. Maybe hexagon based maps, or even irregular 
segments. We need them to work in event time (as opposed to real time). 
Think RTS here.

Currently we don't understand game development well enough... we 
could likely sort something out ourselves, but there is a ratio of cost/work 
that we feel can best be handled by paying another to set up a framework. We 
can do the rest ourselves :)

- Brill Pappin


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