OpenGL ES, the standard not just for Android but for all mobile phones to date, only supports drawing triangles, not polygons. To get a polygon, you have to triangulate it first, then pass an array of vertices based on that triangulation.
Triangulation turns out to be a subtle combinatorial problem. On Jan 17, 11:59 am, Brill Pappin <[email protected]> wrote: > Thanks Robert. I'll take that advice. > > In particular what we want are some extensions to the framework(s) that make > supporting segmented maps easier for us to work with. Most frameworks have > many samples of grid or tiles based maps, but we are interested in maps that > use polygons divisions. Maybe hexagon based maps, or even irregular > segments. We need them to work in event time (as opposed to real time). > Think RTS here. > > Currently we don't understand game development well enough... we > could likely sort something out ourselves, but there is a ratio of cost/work > that we feel can best be handled by paying another to set up a framework. We > can do the rest ourselves :) > > - Brill Pappin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

