That explains a lot about why things didn't make sense to me... I kept trying to tell it to simply draw points and connect them!
It's actually those vertices that are giving me trouble... they are just not friendly to an Application programmer :) - Brill Pappin On 2011-01-19, at 8:24 PM, Indicator Veritatis wrote: > OpenGL ES, the standard not just for Android but for all mobile phones > to date, only supports drawing triangles, not polygons. To get a > polygon, you have to triangulate it first, then pass an array of > vertices based on that triangulation. > > Triangulation turns out to be a subtle combinatorial problem. > > On Jan 17, 11:59 am, Brill Pappin <[email protected]> wrote: >> Thanks Robert. I'll take that advice. >> >> In particular what we want are some extensions to the framework(s) that make >> supporting segmented maps easier for us to work with. Most frameworks have -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

