That explains a lot about why things didn't make sense to me... I kept trying 
to tell it to simply draw points and connect them!

It's actually those vertices that are giving me trouble... they are just not 
friendly to an Application programmer :)

- Brill Pappin

On 2011-01-19, at 8:24 PM, Indicator Veritatis wrote:

> OpenGL ES, the standard not just for Android but for all mobile phones
> to date, only supports drawing triangles, not polygons. To get a
> polygon, you have to triangulate it first, then pass an array of
> vertices based on that triangulation.
> 
> Triangulation turns out to be a subtle combinatorial problem.
> 
> On Jan 17, 11:59 am, Brill Pappin <[email protected]> wrote:
>> Thanks Robert. I'll take that advice.
>> 
>> In particular what we want are some extensions to the framework(s) that make
>> supporting segmented maps easier for us to work with. Most frameworks have

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