On 22 February 2011 22:39, Jeffrey <[email protected]> wrote:

> Is there a way to get this to work or am I going to have to double my
> application size by including doubles of my resources?

What about preparing bitmap based on your drawable and then use
setImageViewBitmap()

-- 
Regards,
Marcin

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to