On 22 February 2011 22:39, Jeffrey <[email protected]> wrote: > Is there a way to get this to work or am I going to have to double my > application size by including doubles of my resources?
What about preparing bitmap based on your drawable and then use setImageViewBitmap() -- Regards, Marcin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

