Another option that might be easier is if I could find a way to set an
alpha for the ImageViews themselves, but I can't find an easy way to
do that.

On Feb 22, 4:42 pm, Jeffrey <[email protected]> wrote:
> Okay, after trying it out I am still facing issues. I can't seem to
> get the alpha to carry over after converting to Bitmap and using
> setImageViewBitmap(). This is my code so far:
>
> Drawable Sec1 = this.getResources().getDrawable(Test[180]);
> Sec1.mutate().setAlpha(80);
> Bitmap Section1 = ((BitmapDrawable)Sec1).getBitmap();
> views.setImageViewBitmap(R.id.IVGhost1, Section1);
>
> With this I get no alpha, and if I try this:
>
> Bitmap Section1 = ((BitmapDrawable)Sec1).getBitmap().extractAlpha();
> (Adding the extractAlpha() command)
>
> then I get an all black image. What am I missing?
>
> On Feb 22, 3:39 pm, Jeffrey <[email protected]> wrote:
>
>
>
>
>
>
>
> > I have traversed the internet and have yet to find an answer for this
> > problem. I have a set of image resources that I use in my widget, I
> > need to be able to reuse them but with differing Alpha levels. So far
> > the only command I can find to change alpha levels is .setAlpha(), but
> > that will not work as I am having to dispatch the image
> > via .setImageViewResource and I can't seem to get .setAlpha to work
> > with this command.
>
> > Is there a way to get this to work or am I going to have to double my
> > application size by including doubles of my resources?

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