Okay, after trying it out I am still facing issues. I can't seem to get the alpha to carry over after converting to Bitmap and using setImageViewBitmap(). This is my code so far:
Drawable Sec1 = this.getResources().getDrawable(Test[180]); Sec1.mutate().setAlpha(80); Bitmap Section1 = ((BitmapDrawable)Sec1).getBitmap(); views.setImageViewBitmap(R.id.IVGhost1, Section1); With this I get no alpha, and if I try this: Bitmap Section1 = ((BitmapDrawable)Sec1).getBitmap().extractAlpha(); (Adding the extractAlpha() command) then I get an all black image. What am I missing? On Feb 22, 3:39 pm, Jeffrey <[email protected]> wrote: > I have traversed the internet and have yet to find an answer for this > problem. I have a set of image resources that I use in my widget, I > need to be able to reuse them but with differing Alpha levels. So far > the only command I can find to change alpha levels is .setAlpha(), but > that will not work as I am having to dispatch the image > via .setImageViewResource and I can't seem to get .setAlpha to work > with this command. > > Is there a way to get this to work or am I going to have to double my > application size by including doubles of my resources? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

