Okay, after trying it out I am still facing issues. I can't seem to
get the alpha to carry over after converting to Bitmap and using
setImageViewBitmap(). This is my code so far:

Drawable Sec1 = this.getResources().getDrawable(Test[180]);
Sec1.mutate().setAlpha(80);
Bitmap Section1 = ((BitmapDrawable)Sec1).getBitmap();
views.setImageViewBitmap(R.id.IVGhost1, Section1);

With this I get no alpha, and if I try this:

Bitmap Section1 = ((BitmapDrawable)Sec1).getBitmap().extractAlpha();
(Adding the extractAlpha() command)

then I get an all black image. What am I missing?

On Feb 22, 3:39 pm, Jeffrey <[email protected]> wrote:
> I have traversed the internet and have yet to find an answer for this
> problem. I have a set of image resources that I use in my widget, I
> need to be able to reuse them but with differing Alpha levels. So far
> the only command I can find to change alpha levels is .setAlpha(), but
> that will not work as I am having to dispatch the image
> via .setImageViewResource and I can't seem to get .setAlpha to work
> with this command.
>
> Is there a way to get this to work or am I going to have to double my
> application size by including doubles of my resources?

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