For a game, #1 probably makes more sense. For a productivity app for which the user had already paid $10 for, #2 probably is a better option, unless you want to piss off your users.
On Mar 18, 4:00 pm, Christer Nordvik <[email protected]> wrote: > I am thinking about #1 since you can always slap on a HD at the end > like "Angry App HD" and charge the users more. At least that's the > standard practice on iPad. But then you have to have some extra > features (or just better graphics) on the HD version of your app. > > My main problem is that the Xoom doesn't give the "tablet-only" apps > any special treatment so it will probably be drowned in other apps and > doesn't take advantage of current rankings of your app. > > -Christer > > On Mar 18, 5:44 am, Zsolt Vasvari <[email protected]> wrote: > > > > > I am going with route #2, and I haven't had too many problems up till > > now. The major stumbling block I see in the business side of things > > is that I cannot charge more for a Tablet version than I can for the > > phone version, even though the usuability can be much greater on the > > tablet version. > > > Option #1 is not the best, as you pointed out, you cannot force the > > users to pay twice. I can see forcing them to pay the difference in > > price if they upgrade to a tablet, but to make them buy the app all > > over is a huge no-no and you would end up with some very unhappy users > > -- and rightfully so. > > > I think there needs to be a way to set price points based on the form > > factor of the device. Hopefully, the Amazon market will have this > > feature. > > > On Mar 18, 12:13 pm, Chris Stewart <[email protected]> wrote: > > > > Now that I'm working on a tablet-centric version of my app, I'm > > > considering > > > how it will impact my existing application in the Market. As far as I can > > > see it, there are two ways this can go: > > > > 1) Leave your existing app as-is in the Market. Build a tablet version > > > taking full advantage of Android 3.0, setting your minSdk to 11, using > > > your > > > existing code base (as applicable) as a library to share core code, and > > > sell > > > the apps independent of each other. Here you'll need to manage two code > > > bases, even if "only" the UI side which we all know varies greatly from > > > app > > > to app. You're also requiring users to purchase twice effectively, > > > assuming > > > they want the app on both their phone and the tablet-centric version on > > > their tablet. I guess the phone version would still work on the tablet, > > > just not optimized for it. > > > > 2) Integrate fragments into your existing application and bundle in the > > > tablet version along with the phone version. You'll need to drop support > > > for Android 1.5 for the compatibility library, work around API differences > > > between the phone and tablet APIs at run-time, and handle your UI > > > activities > > > and views differently between platforms. I'm not sure about that last > > > part > > > -- but it seems like with such a different UI concept behind 3.0 with the > > > Action Bar and the general flow of an application can be so different, > > > that > > > you might need to break that apart. Could be very wrong there however and > > > would love for someone to show me otherwise. > > > > There are a few things at play here. It's the battle on the technical > > > side > > > of dealing with different applications (package names, projects in > > > Eclipse, > > > apks, etc). It's also bringing into question how you want to manage your > > > app; whether you want to charge for a tablet-optimized version or include > > > it > > > with the phone app someone has already purchased. > > > > Depending on what I learn related to packaging tablet specific features to > > > an existing phone app, I'm quite undecided on which way I'll go. I > > > suspect > > > many of you have already been thinking about this very subject and I'm > > > curious how you're planning to handle it. Please do include more options > > > as > > > you see them. How do the different API versions impact your thinking on > > > the > > > subject? > > > > -- > > > Chris Stewarthttp://chriswstewart.com-Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

