Hi guys, This is such a n00b question but I hope someone helps me. :)
I have always made apps that make use of traditional widgets so when it comes to things like this I am totally at a loss. :( Anyhooo, my aim is to display a set of images of beads into a circle (sort of forming a bracelet), with each bead being clickable. Some of the beads are not perfect spheres (some are oblong-ish), so I would have to rotate the images by some degrees to either left or right to make them look like they are stringed together. I don't have an idea how to start doing this because I don't know how I should tell the OS where to place the images. Should I use a Canvas? Learn OpenGL? If I use a Canvas, I would end up having a bitmap with all the images, right? Can I still make the images clickable? If I use OpenGL, is it an overkill? The main animation I would have to do is simply have the circle rotate when the user clicks and drags on a bead. Thank you in advance! - Zarah. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

