Hi Zsolt! But isn't that deprecated already?
- Zarah. On Jun 22, 6:40 pm, Zsolt Vasvari <[email protected]> wrote: > Use an AbsoluteLayout > > On Jun 22, 6:33 pm, Zarah <[email protected]> wrote: > > > > > > > > > Hi guys, > > > This is such a n00b question but I hope someone helps me. :) > > > I have always made apps that make use of traditional widgets so when > > it comes to things like this I am totally at a loss. :( > > > Anyhooo, my aim is to display a set of images of beads into a circle > > (sort of forming a bracelet), with each bead being clickable. Some of > > the beads are not perfect spheres (some are oblong-ish), so I would > > have to rotate the images by some degrees to either left or right to > > make them look like they are stringed together. > > > I don't have an idea how to start doing this because I don't know how > > I should tell the OS where to place the images. Should I use a Canvas? > > Learn OpenGL? > > > If I use a Canvas, I would end up having a bitmap with all the images, > > right? Can I still make the images clickable? > > > If I use OpenGL, is it an overkill? The main animation I would have to > > do is simply have the circle rotate when the user clicks and drags on > > a bead. > > > Thank you in advance! > > > - Zarah. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

