Yes, looks like it is.  Sorry, I didn't know that as I've never used
AbsoluteLayout.

I guess you could use FrameLayout and then give each view an
appropriate layout_marginLeft and layout_marginTop.



On Jun 22, 6:44 pm, Zarah <[email protected]> wrote:
> Hi Zsolt!
>
> But isn't that deprecated already?
>
> - Zarah.
>
> On Jun 22, 6:40 pm, Zsolt Vasvari <[email protected]> wrote:
>
>
>
> > Use an AbsoluteLayout
>
> > On Jun 22, 6:33 pm, Zarah <[email protected]> wrote:
>
> > > Hi guys,
>
> > > This is such a n00b question but I hope someone helps me. :)
>
> > > I have always made apps that make use of traditional widgets so when
> > > it comes to things like this I am totally at a loss. :(
>
> > > Anyhooo, my aim is to display a set of images of beads into a circle
> > > (sort of forming a bracelet), with each bead being clickable. Some of
> > > the beads are not perfect spheres (some are oblong-ish), so I would
> > > have to rotate the images by some degrees to either left or right to
> > > make them look like they are stringed together.
>
> > > I don't have an idea how to start doing this because I don't know how
> > > I should tell the OS where to place the images. Should I use a Canvas?
> > > Learn OpenGL?
>
> > > If I use a Canvas, I would end up having a bitmap with all the images,
> > > right? Can I still make the images clickable?
>
> > > If I use OpenGL, is it an overkill? The main animation I would have to
> > > do is simply have the circle rotate when the user clicks and drags on
> > > a bead.
>
> > > Thank you in advance!
>
> > > - Zarah.- Hide quoted text -
>
> - Show quoted text -

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