I have found that everything implemented with Point attenuation will
look like a blurry mess on devices from HTC and  LG. This happens on
even the newest devices from HTC, like HTC Desire HD. Why is it like
this? Haven't they implemented Android in the right way?

Point attenuation works like it should on most Android devices, like
those from Samsung. I have implemented Point attenuation according to
the Android specification in two of my company's apps.I have worked
with Point attenuation on Symbian and C++ before, so I am quite sure
that I have implemented it the right way. It is about the same code
implementation in all OpenGL.

Shouldn't all new Android devices support Point attenuation? It works
on IPhone, so I think Point attenuation should work on all new Android
devices too.

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