I have found that everything implemented with Point attenuation will look like a blurry mess on devices from HTC and LG. This happens on even the newest devices from HTC, like HTC Desire HD. Why is it like this? Haven't they implemented Android in the right way?
Point attenuation works like it should on most Android devices, like those from Samsung. I have implemented Point attenuation according to the Android specification in two of my company's apps.I have worked with Point attenuation on Symbian and C++ before, so I am quite sure that I have implemented it the right way. It is about the same code implementation in all OpenGL. Shouldn't all new Android devices support Point attenuation? It works on IPhone, so I think Point attenuation should work on all new Android devices too. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en