Short answer: no. Longer: why do you need point attenuation? There are
other ways to do anti-aliasing, and some really cool graphics have
been done for Android phones using that instead of point attenuation.

On Sep 26, 6:26 am, MobileVisuals <[email protected]> wrote:
> I have found that everything implemented with Point attenuation will
> look like a blurry mess on devices from HTC and  LG. This happens on
> even the newest devices from HTC, like HTC Desire HD. Why is it like
> this? Haven't they implemented Android in the right way?
>
> Point attenuation works like it should on most Android devices, like
> those from Samsung. I have implemented Point attenuation according to
> the Android specification in two of my company's apps.I have worked
> with Point attenuation on Symbian and C++ before, so I am quite sure
> that I have implemented it the right way. It is about the same code
> implementation in all OpenGL.
>
> Shouldn't all new Android devices support Point attenuation? It works
> on IPhone, so I think Point attenuation should work on all new Android
> devices too.

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