Short answer: no. Longer: why do you need point attenuation? There are other ways to do anti-aliasing, and some really cool graphics have been done for Android phones using that instead of point attenuation.
On Sep 26, 6:26 am, MobileVisuals <[email protected]> wrote: > I have found that everything implemented with Point attenuation will > look like a blurry mess on devices from HTC and LG. This happens on > even the newest devices from HTC, like HTC Desire HD. Why is it like > this? Haven't they implemented Android in the right way? > > Point attenuation works like it should on most Android devices, like > those from Samsung. I have implemented Point attenuation according to > the Android specification in two of my company's apps.I have worked > with Point attenuation on Symbian and C++ before, so I am quite sure > that I have implemented it the right way. It is about the same code > implementation in all OpenGL. > > Shouldn't all new Android devices support Point attenuation? It works > on IPhone, so I think Point attenuation should work on all new Android > devices too. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

