Hi Kristopher and Miguel,

Thank you for your posts. I am not using OpenGL for this particular
application.
I am not sure what is taking long but I think it's some Config.ARGB8888
bitmaps
I am loading which are taking long, I can't see what else. So Kristopher
you say
start an activity that displays a spinner and then start the real activity
from there.
Or Miguel, you say place alayout on top of the surface view, but isn't the
surface
view what is taking a long time to load?

Thanks,

John Goche

On Thu, Dec 8, 2011 at 3:27 AM, Miguel Morales <therevolti...@gmail.com>wrote:

> How about placing a layout or something on top of your surface view and
> place a progress control there or something.
> That would be the least intrusive i think.
>
>
> On Wed, Dec 7, 2011 at 6:17 PM, Kristopher Micinski <
> krismicin...@gmail.com> wrote:
>
>> On Wed, Dec 7, 2011 at 9:11 PM, Christopher Van Kirk
>> <christopher.vank...@gmail.com> wrote:
>> > Does this preserve your GL context? I thought GL context goes away when
>> its
>> > parent activity does.
>> >
>>
>> Maybe not?  I don't know anything about GL, I'm the completely wrong
>> person to ask on that one, but if it's just a splash screen you throw
>> up while loading stuff, then you switch to the "main" activity, why
>> does it matter?  (Maybe it does, I just don't see why.)
>>
>> kris
>>
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>
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