On Thu, Dec 8, 2011 at 9:30 AM, John Goche <[email protected]> wrote:
>
> Hi Kristopher and Miguel,
>
> Thank you for your posts. I am not using OpenGL for this particular
> application.
> I am not sure what is taking long but I think it's some Config.ARGB8888
> bitmaps
> I am loading which are taking long, I can't see what else. So Kristopher you
> say
> start an activity that displays a spinner and then start the real activity
> from there.
> Or Miguel, you say place alayout on top of the surface view, but isn't the
> surface
> view what is taking a long time to load?
>
> Thanks,
>
> John Goche
>

I think that's the standard enough way to do it.., so yes.

How long?  A few seconds?

kris

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