Hi,

Well, your point of view is not statistically relevant, but as android
developer what I want -and I think this is actually generalizable- is
the most income for my work.

And my limitated experience with just one app after two months of its
release in both forms, free with ads and payed without them, is that I
have got more than 35 times more income from the ads on the free version
than from purchased one.

I do not want to reveal the exactly income, but you can get the idea
from these numbers: for 10 dollars of income on payment version, I have
got 350 dollars from ads on the free one.

And for me it is pretty clear that after more than 100.000 installs on
the free version and less than 100 on the payed one, is that there is A
LOT of users out there that does not care a bit about the ads. And such
quantity of users are statistically relevant, indeed.

Though my app is a casual game and I am pretty sure that in other type
of apps things may work in a different way. For example, on a scientific
calculator ads will be really annoying and users of that kind of app are
not likely to click on the ads as casual game users does.

Best regars,



On 01/07/12 16:31, Kostya Vasilyev wrote:
> 2012/7/1 Mystique <joven.ch...@gmail.com>
>
>> Yes, I have additional features for the paid version but was thinking to
>> maintain the Ads in the free version.
>> So you are suggestion to completely remove the Ads for free and focus on
>> the Paid version for incentive?
>>
> My suggestion, as a fellow developer, is to give it some thought, rather
> than assuming that ads are some kind of Eleventh Commandment.
>
> In-app billing, or a separate unlocker app, seems like an easier
> free-to-premium migration path than two separate apps. So, losing some on
> the ads, you might gain some in the upsell conversion ratio.
>
> As an Android *user*, though, I really dislike apps with ads.
>
> The idea of "irritate the user until he agrees to pay" just seems wrong to
> me.
>
> -- K
>


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