I'd like to call join() on it to make sure the thread has exited. (Broader context for those interested: I have a crash in my GL-based app that happens like this:
- device is put to sleep with my app in the foreground - an incoming call wakes the device up - I receive onResume() and I call onResume() on my GLSurfaceView - I receive onPause() almost immediately after onResume() since the phone app goes to the background due to the incoming call - the time between onResume() and onPause() is rather short but enough for GLSurfaceView to go through all of its setup up to and including the initial onDrawFrame() call - my onDrawFrame() goes into texture & geometry loading routine which can take up to several seconds so it's still loading when onPause() is called as mentioned previously - like many people here I have a globally-accessible method of retrieving a reference to my main Activity to be used as the current Context. This is used while loading graphics data to read asset files. - this Context reference however gets nulled out in onPause() in an attempt not to leak main Activity instances. As the main thread running onPause() nulls it while the rendering thread is still needing it to finish loading the program crashes. The idea is to call GLSurfaceView.onPause() and then wait until the rendering thread actually exit. Then null the Context reference.) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

