On Thu, Aug 2, 2012 at 6:50 PM, RichardC <[email protected]> wrote:
>>how to get reference to GLSurfaceView's rendering thread?
> In your implementation of GLSurfaceView.Renderer.onSurfaceCreated() call
> Thread.currentThread() and put the result somewhere you can get at it.

Thanks for your suggestion.  Although I don't like the solution too
much (it feels like it makes assumptions about implementation details)
I've tested this in the meantime already.  Unfortunately it doesn't
work because my initial assumption that the rendering thread exits in
onPause() handler was apparently wrong.  It's probably just suspended
so join() hangs.

Perhaps a better question would be broader - how can I tell the
rendering thread has been suspended?  An API on GLSurfaceView is
conceivable and would be comfortable but I don't think there is such a
thing...

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