On Thu, Aug 2, 2012 at 10:46 PM, bob <[email protected]> wrote:
> Sounds like the real problem is that your
>
>
> "onDrawFrame() goes into texture & geometry loading routine which can take
> up to several seconds"
>
>
> I'd say onDrawFrame is not the place for that.  Sounds like a job for an
> AsyncTask.

Well, keep in mind that you can't issue GL calls from a thread
different than the rendering thread (well unless you play games with
multiple EGL contexts sharing resources which doesn't even seem to
work on the incomplete/buggy EGL implementation on Android).

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to