>how to get reference to GLSurfaceView's rendering thread? 
In your implementation of GLSurfaceView.Renderer.onSurfaceCreated() call 
Thread.currentThread() and put the result somewhere you can get at it.

On Thursday, August 2, 2012 4:18:04 PM UTC+1, Latimerius wrote:
>
> I'd like to call join() on it to make sure the thread has exited. 
>
> (Broader context for those interested: I have a crash in my GL-based 
> app that happens like this: 
>
> - device is put to sleep with my app in the foreground 
> - an incoming call wakes the device up 
> - I receive onResume() and I call onResume() on my GLSurfaceView 
> - I receive onPause() almost immediately after onResume() since the 
> phone app goes to the background due to the incoming call 
> - the time between onResume() and onPause() is rather short but enough 
> for GLSurfaceView to go through all of its setup up to and including 
> the initial onDrawFrame() call 
> - my onDrawFrame() goes into texture & geometry loading routine which 
> can take up to several seconds so it's still loading when onPause() is 
> called as mentioned previously 
> - like many people here I have a globally-accessible method of 
> retrieving a reference to my main Activity to be used as the current 
> Context.  This is used while loading graphics data to read asset 
> files. 
> - this Context reference however gets nulled out in onPause() in an 
> attempt not to leak main Activity instances.  As the main thread 
> running onPause() nulls it while the rendering thread is still needing 
> it to finish loading the program crashes. 
>
> The idea is to call GLSurfaceView.onPause() and then wait until the 
> rendering thread actually exit.  Then null the Context reference.) 
>

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