Awesome! As I've said before, this hw acceleration of canvas is a huge win and I don't think you guys have gotten enough credit in the world at large for this undertaking.
You've mentioned to me that drawing circles and ellipses is still done in software, due to differences in GPUs. The HW accelerated workaround, that I know of is obviously drawLines() using approximated geometry - for outlines. This works, but, is there currently a hardware accelerated way to dynamically draw _FILLED_ polygons using Canvas? ie a filled circle or ellipse? On Tuesday, October 16, 2012 5:51:26 PM UTC-4, Romain Guy (Google) wrote: > > > Will the correct drawing of line caps (currently missing?) be > implemented in > > the future? > > Yes, but no ETA. > > > There also seems to be bugs with canvas.drawLines() and gaps appearing > > between lines at the joins (where an individual for loop to > > canvas.drawLine() works fine), possibly some line join code is not > working > > 100%. I got the impression before that you are aware of these, but > should > > we be submitting bugs if they don't seem to be getting fixed ? :) > > We've improved this recently, post Android 4.1.2. > > -- > Romain Guy > Android framework engineer > [email protected] <javascript:> > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

