> You've mentioned to me that drawing circles and ellipses is still done in
> software, due to differences in GPUs.  The HW accelerated workaround, that I
> know of is obviously drawLines() using approximated geometry - for outlines.
> This works, but, is there currently a hardware accelerated way to
> dynamically draw _FILLED_ polygons using Canvas? ie a filled circle or
> ellipse?

Unfortunately no. You'll be happy to hear that we recently added
support for hardware accelerated ovals, circles and arcs though (it
will ship in a future release.)


>
> On Tuesday, October 16, 2012 5:51:26 PM UTC-4, Romain Guy (Google) wrote:
>>
>> > Will the correct drawing of line caps (currently missing?) be
>> > implemented in
>> > the future?
>>
>> Yes, but no ETA.
>>
>> > There also seems to be bugs with canvas.drawLines() and gaps appearing
>> > between lines at the joins (where an individual for loop to
>> > canvas.drawLine() works fine), possibly some line join code is not
>> > working
>> > 100%.  I got the impression before that you are aware of these, but
>> > should
>> > we be submitting bugs if they don't seem to be getting fixed ? :)
>>
>> We've improved this recently, post Android 4.1.2.
>>
>> --
>> Romain Guy
>> Android framework engineer
>> [email protected]
>
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--
Romain Guy
Android framework engineer
[email protected]

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