It's pretty weird to see the "\n"-s make it into the log as is...

Do your shader files perhaps contain those two symbols (the backslash and the "n") at the end of each line? Are they really supposed to be there if they do?

-- K

On 11/03/2012 03:04 AM, Braindrool wrote:
Tried a different shader with no success. I see no apparent error either.

Logcat:

        11-02 23:02:01.035: I/System.out(833): Finished loading:
        models/monkey.ply

        11-02 23:02:01.045: I/System.out(833): Finished loading:
        shaders/vertex/default

        _11-02 23:02:01.045: I/System.out(833): attribute vec4
        vPosition;   \n_

_11-02 23:02:01.045: I/System.out(833): void main() \n_

_11-02 23:02:01.045: I/System.out(833): { \n_

        _11-02 23:02:01.045: I/System.out(833):       gl_Position =
        vPosition; \n_

_11-02 23:02:01.045: I/System.out(833): }; \n_

        11-02 23:02:01.045: I/System.out(833): Finished loading:
        shaders/vertex/default

        _11-02 23:02:01.045: W/System.err(833): Error creating vertex
        shader_


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