Tried them both with and without. No success.

On Friday, November 2, 2012 6:20:09 PM UTC-5, Kostya Vasilyev wrote:
>
>  It's pretty weird to see the "\n"-s make it into the log as is...
>
> Do your shader files perhaps contain those two symbols (the backslash and 
> the "n") at the end of each line? Are they really supposed to be there if 
> they do?
>
> -- K
>
> On 11/03/2012 03:04 AM, Braindrool wrote: 
>
> Tried a different shader with no success. I see no apparent error either. 
>
>  Logcat:
>
>  11-02 23:02:01.035: I/System.out(833): Finished loading: 
>>> models/monkey.ply
>>
>> 11-02 23:02:01.045: I/System.out(833): Finished loading: 
>>> shaders/vertex/default
>>
>>   
>
>> *11-02 23:02:01.045: I/System.out(833): attribute vec4 vPosition;   \n*
>>
>> *11-02 23:02:01.045: I/System.out(833):    void main()                 \n
>>> *
>>
>> *11-02 23:02:01.045: I/System.out(833):    {                           \n
>>> *
>>
>> *11-02 23:02:01.045: I/System.out(833):       gl_Position = vPosition; \n
>>> *
>>
>> *11-02 23:02:01.045: I/System.out(833):    };                          \n
>>> *
>>
>>   
>
>> 11-02 23:02:01.045: I/System.out(833): Finished loading: 
>>> shaders/vertex/default
>>
>>   
>
>> *11-02 23:02:01.045: W/System.err(833): Error creating vertex shader*
>>
>>
>>  
>  

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to