Tried them both with and without. No success. On Friday, November 2, 2012 6:20:09 PM UTC-5, Kostya Vasilyev wrote: > > It's pretty weird to see the "\n"-s make it into the log as is... > > Do your shader files perhaps contain those two symbols (the backslash and > the "n") at the end of each line? Are they really supposed to be there if > they do? > > -- K > > On 11/03/2012 03:04 AM, Braindrool wrote: > > Tried a different shader with no success. I see no apparent error either. > > Logcat: > > 11-02 23:02:01.035: I/System.out(833): Finished loading: >>> models/monkey.ply >> >> 11-02 23:02:01.045: I/System.out(833): Finished loading: >>> shaders/vertex/default >> >> > >> *11-02 23:02:01.045: I/System.out(833): attribute vec4 vPosition; \n* >> >> *11-02 23:02:01.045: I/System.out(833): void main() \n >>> * >> >> *11-02 23:02:01.045: I/System.out(833): { \n >>> * >> >> *11-02 23:02:01.045: I/System.out(833): gl_Position = vPosition; \n >>> * >> >> *11-02 23:02:01.045: I/System.out(833): }; \n >>> * >> >> > >> 11-02 23:02:01.045: I/System.out(833): Finished loading: >>> shaders/vertex/default >> >> > >> *11-02 23:02:01.045: W/System.err(833): Error creating vertex shader* >> >> >> >
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