Hi,

If you're still tackling with this problem here's an example of class that I've 
used successfully for compiling and using GLSL shader programs;

https://github.com/harism/android_effects/blob/master/src/fi/harism/effects/EffectsShader.java

Compile method (setProgram) throws an exception with 
GLES20.glGetProgramInfoLog(int) content if there's a problem with the shader 
source.

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H

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