Hi, If you're still tackling with this problem here's an example of class that I've used successfully for compiling and using GLSL shader programs;
https://github.com/harism/android_effects/blob/master/src/fi/harism/effects/EffectsShader.java Compile method (setProgram) throws an exception with GLES20.glGetProgramInfoLog(int) content if there's a problem with the shader source. -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en