My app is using some graphic filter with GLSurfaceView & OpenGL API
and I recently found my algorithm depends on shader precision.

Now I want to my app to show the GLSurfaceView only if the device supports 
proper shader precision.
but It seems is...I can't use glGetShaderPrecisionFormat until 
GLSurfaceView.onSurfaceCreated.
Adding GLSurfaceView and change visibility to gone, invisible doesn't help.

Is there any way around? or this is just impossible?

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