My app is using some graphic filter with GLSurfaceView & OpenGL API and I recently found my algorithm depends on shader precision.
Now I want to my app to show the GLSurfaceView only if the device supports proper shader precision. but It seems is...I can't use glGetShaderPrecisionFormat until GLSurfaceView.onSurfaceCreated. Adding GLSurfaceView and change visibility to gone, invisible doesn't help. Is there any way around? or this is just impossible? -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

