I haven't found workaround so until then I wanted to disable the feature
from ui.
Could you be more specific about 10-bits-mediump fragment precision
workaround?
I'm interested.


2013/6/17 a1 <[email protected]>

>
> My app is using some graphic filter with GLSurfaceView & OpenGL API
>> and I recently found my algorithm depends on shader precision.
>>
>> Now I want to my app to show the GLSurfaceView only if the device
>> supports proper shader precision.
>>
>
> But what's your issues exactly? I'm guessing you have a problem with mali
> 10 bits mediump fragment precision, but depending on usage and model this
> may be workaround (eg. mali-t604 supports fragment highp).
>
> --
> Bart
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