I haven't found workaround so until then I wanted to disable the feature from ui. Could you be more specific about 10-bits-mediump fragment precision workaround? I'm interested.
2013/6/17 a1 <[email protected]> > > My app is using some graphic filter with GLSurfaceView & OpenGL API >> and I recently found my algorithm depends on shader precision. >> >> Now I want to my app to show the GLSurfaceView only if the device >> supports proper shader precision. >> > > But what's your issues exactly? I'm guessing you have a problem with mali > 10 bits mediump fragment precision, but depending on usage and model this > may be workaround (eg. mali-t604 supports fragment highp). > > -- > Bart > > -- > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > --- > You received this message because you are subscribed to a topic in the > Google Groups "Android Developers" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/android-developers/rqh379btofQ/unsubscribe > . > To unsubscribe from this group and all its topics, send an email to > [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

