> My app is using some graphic filter with GLSurfaceView & OpenGL API
> and I recently found my algorithm depends on shader precision.
>
> Now I want to my app to show the GLSurfaceView only if the device supports 
> proper shader precision.
>

But what's your issues exactly? I'm guessing you have a problem with mali 
10 bits mediump fragment precision, but depending on usage and model this 
may be workaround (eg. mali-t604 supports fragment highp).

--
Bart

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