> I haven't found workaround so until then I wanted to disable the feature 
> from ui.
> Could you be more specific about 10-bits-mediump fragment precision 
> workaround?
> I'm interested.
>

As I said that really depend what is your issue, I use several different 
techniques for this, as I mention on mali-t604 (Nexus 10) you can use highp 
- you can use build in define GL_FRAGMENT_PRECISION_HIGH in you fragment 
shader:

#if GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

Also if possible you may try to move you calculation to vertex shader and 
interpolate with varying (possibly boosting precision through invariance - 
with invariant specifier keyword).

There really isn't any *universal* workaround but usually you can came with 
some solution for specific problem.
 
--
Bart

-- 
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to