On Feb 12, 2:50 pm, quakeboy <[email protected]> wrote:
> I don't think OpenGL ES 1.0 is so incapable that it can't give me
> atleast 25-30 fps with just 12 triangles which you one 256x256 texture
> and one 64x64 textures (used by 5 quads)

My game does a very similar amount of drawing and I get ~60 fps if
sound is disabled and the touchscreen is not in use.

> Please help me by letting me know what my mistake is...
> BTW, if I comment out the background quad drawing alone, its fast
> enough...

I'm using the draw_texture extension to draw my background:
http://www.khronos.org/registry/gles/extensions/OES/OES_draw_texture.txt
but the speed improvement over drawing a quad isn't that dramatic, so
I don't know if that's your problem.

Can you post your code somewhere?

--
Jon

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