On Feb 12, 2:50 pm, quakeboy <[email protected]> wrote: > I don't think OpenGL ES 1.0 is so incapable that it can't give me > atleast 25-30 fps with just 12 triangles which you one 256x256 texture > and one 64x64 textures (used by 5 quads)
My game does a very similar amount of drawing and I get ~60 fps if sound is disabled and the touchscreen is not in use. > Please help me by letting me know what my mistake is... > BTW, if I comment out the background quad drawing alone, its fast > enough... I'm using the draw_texture extension to draw my background: http://www.khronos.org/registry/gles/extensions/OES/OES_draw_texture.txt but the speed improvement over drawing a quad isn't that dramatic, so I don't know if that's your problem. Can you post your code somewhere? -- Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

