Thank you very much again. GL11Ext ?? So we can actually use that ? I think I read Android supports only OpenGL ES 1.0... So can we use the GL11 also ? I guess I must have read an old article or something ? 'OpenGL ES-CM 1.0' was returned by glGetString
I have an actual device. I will try out and tell you the results. Your input has helped me a lot. Thanks. On Feb 13, 10:30 am, Jon Colverson <jjc1...@gmail.com> wrote: > On Feb 13, 5:06 am, quakeboy <prasna...@gmail.com> wrote: > > > Thank you very much for your reply. I checked out the extension, I did > > not know I can add other extensions except the ones in GL10Ext.. > > I read the jsr239 docs and found how to load it too.. Thanks a lot > > once again. > > I didn't need to do anything unusual to load it; I just used GL11Ext. > > > Yes I forgot to add that Opengl is NOT running in separate like in > > Android samples. > > I call the draw and render on the touch screen event. > > Ahh, that's an unusual way of doing things. I'm not certain that's > what is causing the slowness, but it seems likely. > > -- > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---