Thank you very much for your reply. I checked out the extension, I did
not know I can add other extensions except the ones in GL10Ext..
I read the jsr239 docs and found how to load it too.. Thanks a lot
once again.

Yes I forgot to add that Opengl is NOT running in separate like in
Android samples.
I call the draw and render on the touch screen event.

but will that cause it slow down soo much ??
I will try that extension and let you know

On Feb 13, 4:42 am, Jon Colverson <[email protected]> wrote:
> On Feb 12, 2:50 pm, quakeboy <[email protected]> wrote:
>
> > I don't thinkOpenGLES 1.0 is so incapable that it can't give me
> > atleast 25-30 fps with just 12 triangles which you one 256x256 texture
> > and one 64x64 textures (used by 5 quads)
>
> My game does a very similar amount of drawing and I get ~60 fps if
> sound is disabled and the touchscreen is not in use.
>
> > Please help me by letting me know what my mistake is...
> > BTW, if I comment out the background quad drawing alone, its fast
> > enough...
>
> I'm using the draw_texture extension to draw my 
> background:http://www.khronos.org/registry/gles/extensions/OES/OES_draw_texture.txt
> but the speed improvement over drawing a quad isn't that dramatic, so
> I don't know if that's your problem.
>
> Can you post your code somewhere?
>
> --
> Jon
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