Thank you very much for your reply. I checked out the extension, I did not know I can add other extensions except the ones in GL10Ext.. I read the jsr239 docs and found how to load it too.. Thanks a lot once again.
Yes I forgot to add that Opengl is NOT running in separate like in Android samples. I call the draw and render on the touch screen event. but will that cause it slow down soo much ?? I will try that extension and let you know On Feb 13, 4:42 am, Jon Colverson <[email protected]> wrote: > On Feb 12, 2:50 pm, quakeboy <[email protected]> wrote: > > > I don't thinkOpenGLES 1.0 is so incapable that it can't give me > > atleast 25-30 fps with just 12 triangles which you one 256x256 texture > > and one 64x64 textures (used by 5 quads) > > My game does a very similar amount of drawing and I get ~60 fps if > sound is disabled and the touchscreen is not in use. > > > Please help me by letting me know what my mistake is... > > BTW, if I comment out the background quad drawing alone, its fast > > enough... > > I'm using the draw_texture extension to draw my > background:http://www.khronos.org/registry/gles/extensions/OES/OES_draw_texture.txt > but the speed improvement over drawing a quad isn't that dramatic, so > I don't know if that's your problem. > > Can you post your code somewhere? > > -- > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

