Why do you think users will read any such document before they buy the
app?

I don't see the need for one ... I've never found EULAs in desktop
software to reduce confusion, quite the opposite. Unless you believe
one is necessary?

On Feb 17, 1:32 pm, craiget <[email protected]> wrote:
> Hello folks,
>
> I was reading some of the other posts about EULAs and was wondering:
>
> Does Android have a standard application EULA?
>
> If not - can it have one? should it have one?
>
> Failing that, is there a good way to let the user agree to the EULA
> before buying the application?
>
> Here's why I think this is a good idea. As I understand it,
> application developed for the iPhone are all subject to the same
> license agreement - the iTunes EULA found 
> athttp://www.apple.com/legal/itunes/appstore/dev/stdeula/. This is good
> for the the developer, who does not have to arrange for a lawyer to
> draft a unique and possibly flawed license. It is good for the user,
> who knows what they are agreeing to BEFORE buying the application.
>
> In the Android model, it seems like the normal way to present a EULA
> is to pop up a dialog box the first time the application runs, stating
> the license terms and "Ok/Cancel" buttons. Of course I am a
> programmer, not a lawyer, but it seems like only presenting the
> license AFTER the user has paid for the application could be
> problematic. Wikipedia calls this a "shrink-wrap license" and
> supposedly they do poorly in (US) courts.
>
> Anybody have thoughts on this?
>
> How are you handling the EULA in your application?
>
> Thanks!
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