Why do you think users will read any such document before they buy the app?
I don't see the need for one ... I've never found EULAs in desktop software to reduce confusion, quite the opposite. Unless you believe one is necessary? On Feb 17, 1:32 pm, craiget <[email protected]> wrote: > Hello folks, > > I was reading some of the other posts about EULAs and was wondering: > > Does Android have a standard application EULA? > > If not - can it have one? should it have one? > > Failing that, is there a good way to let the user agree to the EULA > before buying the application? > > Here's why I think this is a good idea. As I understand it, > application developed for the iPhone are all subject to the same > license agreement - the iTunes EULA found > athttp://www.apple.com/legal/itunes/appstore/dev/stdeula/. This is good > for the the developer, who does not have to arrange for a lawyer to > draft a unique and possibly flawed license. It is good for the user, > who knows what they are agreeing to BEFORE buying the application. > > In the Android model, it seems like the normal way to present a EULA > is to pop up a dialog box the first time the application runs, stating > the license terms and "Ok/Cancel" buttons. Of course I am a > programmer, not a lawyer, but it seems like only presenting the > license AFTER the user has paid for the application could be > problematic. Wikipedia calls this a "shrink-wrap license" and > supposedly they do poorly in (US) courts. > > Anybody have thoughts on this? > > How are you handling the EULA in your application? > > Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

